mipmapping

mipmapping
The creation or use of mipmaps.

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  • Mipmapping — Mip Mapping ist eine Antialiasing Technik für Texturen. Sie wird in modernen 3D Grafikchips zur Verbesserung der Bildqualität, aber auch der Geschwindigkeit eingesetzt. Inhaltsverzeichnis 1 Probleme bei der Texturskalierung 2 MIP Map 3 MIP… …   Deutsch Wikipedia

  • Mipmapping — MIP mapping Le MIP mapping est une technique d application de textures, les MIP maps, qui permet d améliorer la qualité de l affichage. Le but du MIP mapping est d éviter la pixelisation lorsqu on s éloigne d une texture. Le niveau de détail des… …   Wikipédia en Français

  • Texture filtering — In computer graphics, texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). In short, it blends the texture pixels together by breaking them up… …   Wikipedia

  • Spatial anti-aliasing — In digital signal processing, spatial anti aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high resolution image at a lower resolution. Anti aliasing is used in digital photography, computer… …   Wikipedia

  • Anti-aliasing — In digital signal processing, anti aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high resolution signal at a lower resolution. Anti aliasing is used in digital photography, computer… …   Wikipedia

  • Mipmap — In 3D computer graphics texture filtering, MIP maps (also mipmaps) are pre calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts. They are widely used in 3D… …   Wikipedia

  • RIVA 128 — Nvidia RIVA 128 Codename(s) NV3 Release date 1997 High end GPU RIVA 128, ZX Direct3D and shader version Direct3D 5.0 Released in late 1997 by Nvidia, the RIVA 128, or NV3 , was one of the first consumer graphics processing units to integrate 3D… …   Wikipedia

  • Level of detail — In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, eye space speed or position. Level of… …   Wikipedia

  • Matrox Mystique — The Mystique and Mystique 220 are 2D, 3D, and video accelerator cards for personal computers designed by Matrox, using the VGA connector. The original Mystique was released in 1996, with the slightly upgraded Mystique 220 coming in 1997. Contents …   Wikipedia

  • Geomipmapping — or geometrical mipmapping is a real time block based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering.… …   Wikipedia

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